Writer/artist Michael Walsh joins the show to talk about his incredibly busy workload on titles like Universal Monsters: Frankenstein, The Sacred Damned, and Nullhunter. Walsh discusses his full dance card, drawing Magic the Gathering cards, how that Frankenstein book came together, eliciting emotions, the looming shadow of its history, double page spreads, The Horizon Experiment, the twists of The Sacred Damned, the horror shift, Nullhunter's origins, why he's not drawing it, its visuals, pairing interests together, balancing wants and needs as a creator, the world of Magic the Gathering, managing an increasingly busy life, and more.
The Beat's Heidi MacDonald returns to the podcast to talk about Penguin Random House's acquisition of BOOM! Studios and our expectations for San Diego Comic Con. MacDonald discusses the big PRH/BOOM! news, why the former may have wanted to acquire the latter, the big news ahead of San Diego Comic Con, where things are right now, DSTLRY's big move, how SDCC is shaping up, how unique SDCC is relative to other conventions, the big plans The Beat has for the event, her upcoming daily TV show, celebrating 20 years of The Beat, the evolution of comic cons, what keeps her excited about The Beat, and more.
There are two corrections from the podcast. First, Filip Sablik's title at BOOM! Studios was actually President of Publishing & Marketing, not Sales & Marketing as I stated in the episode. Second, while Tiny Onion does a lot of design and production work for DSTLRY, Emma Price, Erika Schnatz, Jared K. Fletcher, Francesco Francavilla, and Lee Garbett have also done design work on a variety of individual titles and logos.
Writer/aritst Christian Ward joins the show to talk about his new art book, Many Worlds - The Art of Christian Ward - Volume One and his series at DSTLRY, Spectregraph. Ward discusses how his schedule works, leaning into momentum, idea generation, his crowdfunding emotions, the origins of his art book and why he wanted to do it, figuring out what to include in it, revisiting his work, what guides his art, his approach to Spectregraph, thinking out visuals, the appeal of horror, writing for himself, how the role of an artist has changed, and more.
Writer/aritst Ryan Stegman joins the show to talk about his work on the upcoming X-Men at Marvel and the upcoming The Missionary at DSTLRY. Stegman discusses his work on the X-Men, refining his process, how his input changed the team, his personal X-Men history, the energy he wants for the team, character designs, finding his own visual identity, how the project came together, The Missionary's mash up nature, canon texts, the origins of The Missionary, collaborating with Jason Howard, his work as a writer, idea creation, and more, before we close with a little talk about the Detroit Pistons and the NBA.